7DRL 2024

Made with |
C++ OpenGL GLFW emscripten stb |
Platforms |
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About
For 7DRL2024 I re-created my world generator from last year's jam - but this time using C++ and OpenGL. I learned a lot about cross-platform development and targeting web via emscripten.
In the last minutes of the jam I did an absolute rookie mistake and linked to my local glfw lib. This happened for Mac - and might also be the case for Linux.
World Generation
Here's a quick demonstration of the renderer & worldgen showing some of the biomes, lighting & different render modes:
* smoothed biome
* humidity
* temperature
* wireframe in ortho & perspective views
It samples the world data to recreate the meshes according to the viewport size.
Here's a quick demonstration of the renderer & worldgen showing some of the biomes, lighting & different render modes: smoothed biome, humidity, temperature, wireframe in ortho & perspective views. It samples the world data to recreate the meshes according to the viewport size. pic.twitter.com/ZUHj5ZHXIa
— Ðan (@its_dan_ott) March 10, 2024
Early Renderer
This is how the early iteration looked like two days ago - with a fixed mesh / viewport world data sampling , over time I drifted more and more into a more simplistic but readable presentation pic.twitter.com/u7vAPnrAPH
— Ðan (@its_dan_ott) March 10, 2024

This is how the early iteration looked like two days ago - with a fixed mesh / viewport world data sampling , over time I drifted more and more into a more simplistic but readable presentation pic.twitter.com/u7vAPnrAPH
— Ðan (@its_dan_ott) March 10, 2024
